About Me:

Hi, I’m Derek Board — a technical artist and level designer with a relentless drive to join the ranks of a new studio. My journey into game development has been marked by challenges, but every obstacle has sharpened my skills and deepened my passion for the craft.

I bring 10+ years of experience with Unreal Engine, 3DS Max, Photoshop, and industry-standard tools, along with a strong background in level design, technical artistry, and QA testing on notable projects like Rainbow Six: Siege, Ghost Recon: Wildlands, and Path of Titans. I dedicate hours each day to refining my craft — from procedural level design and performance optimization to creating immersive worlds that elevate player experiences.

My strength lies not only in technical skill but in persistence and creativity. I thrive in collaborative environments, and I’m eager to contribute my expertise to a studio that values innovation, storytelling, and polished gameplay. This industry is more than a career path for me — it’s my calling, and I’m ready to prove that through the quality and dedication of my work.

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